X-Wing Miniatures game: I finally managed to take some pics of one of my newest ships: the Imperial TIE Intruder!
It is a "large" sized ship, the stat cards can be seen below. The TIE Intruder is a multipurpose recon craft that can be modified to various purposes and missions due to its crew slot and the sensor array. Due to its long base size, it is a rather fast ship, though its offensive fire power is limited to only 2, but it has a rear fire arc and it can be outfitted with two missile slots.
It has already seen its first combat (100 point game) and performed well and made a balanced impression in the game.
Fluff: After the destruction of the first Death Star the Empire pulled all strings to locate and eradicate Rebel bases throughout the galaxy. Darth Vader send numerous scout droids out to monitor any suspicious planets.
To support the spread out Star Destroyer fleet, Lord Vader ordered the engineers to design a fast hyper space capable scout craft that could monitor suspicious places secretly without the need of the massive presence of a star destroyer.
The engineers decided to use the design of the TIE Advanced and the soon to be completed TIE Interceptors as blueprint base. They enlarged the basic design, added massive solar wings for extended operations as well as a crew section and a hyper space drive. For additional protection two laser defense turrets were installed in the rear to hold enemy fighters away until the ship could escape when threatened. Most of the space of the ship was dedicated to sensors and not to weaponry, so to increase the fire power two missile slots were almost added as an afterthought to the ship.
The design heritage of the TIE Interceptor and TIE Advanced meant the TIE Advanced was fast and also able to barrel roll, but it wasn´t as manouverable as its smaller cousins.
Usually outfitted with a small set of spy droids the TIE Intruder would release the droids from a safe distance to the target planet. Then the ship would hide awaiting the results of the spy droids and then report back to the main fleet for resupply.
Rebel forces rarely engaged these ships as typically the TIE Intruder was long gone with the recon data before Rebel interceptors arrived. Even when caught the TIE Intruder´s shields, its speed and defense weaponry were able to keep most attacker at bay.
Hope you like it :) More posts are coming soon!
Cheers
invivos
Glorious!
ReplyDeleteThe model looks fantastic, but I dont get the point for making a card and any in-game parts if it is not official, you cannot possibly think that it is well balanced for the game, do you?
ReplyDeletethere are all kinds of people who do this, like making their own codexes for 40k when the ones they have don't fit "their" image of the game. It's all good for casual play, because, after all, isn't having fun what it's all about?
DeleteI think you did a fantastic job! It may not be legal in tournaments, but games at your house, freinds houses and pick-up games, it would be a blast!
ReplyDeleteWho among us DOESN'T use crazy ru;es and ships to lighten the game when with friends?
This is soon Kool bros....A sweet addition to the Empire....Never give up , Never surrender. ...
ReplyDeleteAnd now, basically the same ship, is commin out in Wave 5.....you must be stokked!!!!!
ReplyDeleteThank you guys! :-) Yeah with wave 5 comping up it looks like I went/built my ships in the right path :D
ReplyDeleteCheers
invivos
That is the most intriguing Tie I halved ever seen
ReplyDelete